drag to orbit · scroll to zoom · the render rides the same wave function the physics samples
55%
x +0.0
z +1.0 g
G
DERATED
MOTOR
STALL — PUSH NOSE DOWN
STRUCTURAL FAILURE
airframe limit exceeded
TGT –
REV
FLAPS 0°
TRIM 0.0°
MAN TRIM
E
A
R
⚠ SIM CODE UPDATED — RESTART
SPOILERS OUT
AIRFRAME
SHOT DOWN
✕
Controls
✕
Before you fly
This is a digital twin of a future airpark — an experiential entertainment
business that does not exist yet. Getting it off the ground takes community
participation and demonstrated interest, and that is what an account here is for.
Sign in and you are counted.
What an account gets you
Up-to-date downloads of the sim repo — load it into Codex, Claude Code,
or whatever you build with.
Build your own worlds, airparks, games and adversaries, all in natural
language.
Submit your work on our
Discord.
If it ships as a world option you get
your name in the credits and entry into raffles and awards.
We are giving away the physics, the aircraft models and the game
system. Not the skunkworks, and nothing proprietary. The download is licensed for
building and sharing — not for reselling it or building a competing product.
You accept those terms when you download.
Why we built it
X-Plane is the commercial real-physics simulator of merit — but it
is closed end to end, except for one narrow, tightly controlled interface for plane
and scenery builders, and there is no way to do any of it in natural language. We
had to build this from the ground up to get the idea into simulated reality. That is
the necessary first step before real reality can get funded.
Create your pilot account
No confirmation email — you are in straight away.
Google, GitHub and Discord
sign-in are being switched on — use an email and password for now.
or use an email and password
Forgot your password?
Download the sim — physics, aircraft models and the game system, under the
PolyForm Shield 1.0.0 licence: build, modify and
share freely; do not resell it or use it to build something that competes with
the sim or the airpark.
Already have an account? Sign in
Want to try it first? Go fly — you can sign in any time from
Settings. We confirm your email so you can get the downloads; we do not
sell or share it — what we collect.
✕
The Physics Package
Nothing here is canned animation — every interaction runs a live engineering
model. What you fly is what the model measured.
The aircraft are engineering models, not game assets. Each one is built
parametrically in our CAD engine, cut into real parts, and measured: mass &
balance summed from the actual component stack, stability from the measured
neutral point, aerodynamics benched per flap setting into that ship's own flight
pack. The sim consumes those packs verbatim — the plane you fly IS the datasheet.
A 6-DoF flight core at 200 Hz runs server-side for your session alone:
per-detent flap aerodynamics with trim solved for every configuration, a
stall-alpha governor, an electric powertrain with thermal derating you can watch
on the MOTOR gauge, and landing gear as spring-dampers with a structural yield
fuse — bend the leaf spring past its limit and that flight is over.
The water is the same equation twice. The waves you see are the exact
wave function the physics samples — the seaplane's floats plane, spray, and dig
into the same water the render draws.
Launches are energy balances. The catapult and the drop-weight tower
solve their force live from your ship's mass and its own release speed — no
scripted launches.
Weather is a gust model, not a slider. Wind, gusts and turbulence feed
the same core that flies the plane.
✕
Air combat
TAB
press TAB to enter combat mode — a wave of drones comes up ahead —
and TAB again to leave it. T cycles your locked target, hold L to
padlock your view on it, SPACE fires. They shoot back.
NOTE: if you like air combat, the cockpit view presents
what you would be seeing in the real world in your AR/XR helmet rig when airborne at
a coastal airpark. Bombs Away!
One more thing
Your flying helps train the AI pilot that will make
small-plane flight ultra-safe — and your name goes in the credits. A username puts
you on the leaderboard: landing scores and air-combat scores.
Signing in
— Google or a password — will keep your control setup on any machine and enter you in
the raffle: prizes like a free one-year airpark pass when the park opens.
SUNSET ARCHIPELAGO
▶
paused at the menu — the world holds a still frame until you fly.
Head tracking — webcam · pilot view
camera off
–
3.0×
Sit naturally, look at
the screen, press Recalibrate — it starts the camera if needed and takes
your current pose as straight-ahead. Then turn your head — the cockpit view
follows, the HUD stays on the aircraft's boresight.
⚠ WARNING! ENVELOPE PROTECTION IS NOT ENGAGED!
MODERATESPRY
CYBER HANGAR
Both ships fly ENTIRELY their own physics — measured aero, mass,
CG, stall, speeds, their own gear and their own powertrain (all four channels OWN
as of 2026-08-02). Control surfaces animate from each ship's canonical display
article; the readiness and physics-truth boards in the hangar view carry the
details. GHOST shows the mass layout, computed CG and stick-fixed neutral point.